The Cathars are available in The
Carcassonne Almanac issue of Spielbox (August 2005), available from http://www.carcassonne.de
To save you
cutting up your magazine here are the rules.
During the
11th and 12th centuries a new religion developed in the South of France:
Catharism. In the eyes of the Roman
church this religion was heresy. By the
beginning of the 13th century
"
The four
new tiles are mixed with the rest of the land tiles. Unless modified in the following paragraphs,
the usual rules apply.
A city
which contains one or more Cathar tiles counts as besieged. The presence of the Cathar tile reduces the
value of each tile and pennant by one point (unless it is zero already):
Score per tile or pennant |
||
|
Without
Cathars |
With
Cathars |
Completed
City with Cathedral |
3 |
2 |
Completed
City without Cathedral |
2 |
1 |
Incomplete
City without Cathedral |
1 |
0 |
Incomplete
City with Cathedral |
0 |
0 |
Multiple
besieging of a city has no further effect.
The farmers
supply the besieging crusaders as well as the besieged city, so every besieged
city scores twice, i.e. six points. If the
farm has a pig (from the Traders & Builders Extension Set) then the score
for the besieged city is eight points. To score double, a farm does not need to
border on the Cathar tile, only on any part of the besieged city.
If a
player wishes to abandon a besieged city, neighboring cloisters allow escape
from the besieged city. The cloister must be adjacent to the Cathar tile,
directly touching along a side or at a corner.
The cloister does not need to be owned by the escaping
player, or even occupied at all; it can be complete or incomplete.
If such a cloister exists then the player can return one of his
followers (knight or builder) from the besieged city into his supply at the end
of each of his turns. If the player places the cloister tile then he can return
one follower on the same turn.
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This
document was produced by John Sweeney. Please send any comments to john@modernjive.com