English Version V2 –
April 2006 Download as PDF for printing
All
the information below was taken from official Carcassonne sources:
Carcassonne's
rules are very well written, but some people still have queries. Also, if you add multiple expansion sets the
rules can get quite complicated as parts which were not intended to interact
with one another may do so in complex or ambiguous ways.
The
rules published here were correct and agreed by the publisher in 2006. However, in subsequent printings and rulings
(sometimes by different people within the publishing company) they changed some
things. For example, some people say
that fields are connected under bridges – seems way too messy to me – my simple
rule is that roads separate farms. With
so many expansions it will always be difficult to get 100% agreement on
everything. So, everyone needs to agree which rules they are using before they
start to play.
Most
of this is taken from the rule clarification provided at http://www.carcassonne.de,
but of course that is in German. Hopefully the information below will help you
understand the rules and prevent any arguments.
Expansion Sets & Components: Find
out where to get Dragons, Pigs, Trade Good, Towers, etc.
New Rules: Important: The original German
rules have changed.
Sequence of Play:
Clarification of the order of events when you have multiple expansion sets.
Scoring Summary: Simple table of all
the scoring elements from all the expansion sets.
FAQ: Not sure what the rules
mean? Confused by combining multiple
expansions? Find all the answers here!
The River & The River II:
Explains exactly what is meant by a "U" turn.
The Cathars: The
rules, to save you cutting up your Almanac.
Links: Lots more useful places in the world of
As
well as all the expansion sets for the original Carcassonne, there are also
some separate games in the same family:
Of
these, only Hunters & Gatherers is covered
here – follow the link for Hunters & Gatherers
clarification.
Online
Play
If
you want to play Carcassonne online try:
For
some other great games (Race for the Galaxy, Dominion, Puerto Rico, Stone Age
and lots more) try:
http://en.boardgamearena.com?s=1079453
– please use this link when you register so that I get a referral.
For
more information about all board games see http://www.boardgamegeek.com.
If you live in Kent
(UK)
then come and join us any Sunday evening and play Carcassonne and lots of other
great games: https://www.facebook.com/groups/31085029201/
Carcassonne
has been expanded in many ways since it first appeared. If you don't recognise some of the components
in this document then check here to see which set you need to buy to get them.
|
Tiles |
Followers |
Characters |
Extras |
|
Cities Roads Fields Cloisters |
Blue,
Yellow, Green, Red, Black – can be Knights, Thieves, Farmers or Monks |
|
Scoring
track |
The River (May come free with your Carcassonne set, otherwise unavailable) |
River |
|
|
|
The River II |
River River Branch Pig Herd |
|
|
|
Inns & Cathedrals |
Inns Cathedrals |
Gray
(so six people can now play) Large
Followers (count as two followers when deciding who has the majority) |
|
Points
Tiles to keep track of the score when you go round the scoring track more
than once |
Traders & Builders |
Cities
with Trade Goods |
Pigs Builders |
|
Tokens:
represent the Trade Goods from completed cities. Cloth
Bag: useful if your expansion set tiles have slightly different backs |
The Princess & The Dragon |
Volcanoes Magic
Portals Dragons Princesses |
|
The
Dragon The
Fairy |
|
The Count |
Carcassonne
City |
|
The
Count |
|
The King & The Scout (The
Scout is not for use in Carcassonne.) |
|
|
The
King The
Baron |
|
The Cathars |
Cathars |
|
|
|
The Tower |
Tower
Spaces |
|
|
Tower
Blocks The
Tower (for stacking the tiles) |
"Carcassonne – The Cathars" is available
in The Carcassonne Almanac issue of Spielbox (August
2005), available from http://www.carcassonne.de
It
is important to understand that when the rules refer to "followers"
that includes followers, large followers, pigs and builders – they are all
"followers".
All
of the expansion sets listed here are covered in these documents.
The
basic Carcassonne rules have been modified a number of times, partly as a
reaction to feedback from Carcassonne enthusiasts. Hopefully the current rules are simpler,
clearer and fairer than the original rules and provide a more balanced game. Please note that the English-language version
of the rules that comes in the box has not been updated with any of these
changes.
A
completed city which consists of only two segments now scores 2 points for each
tile, exactly like every other completed city, giving a total of 4 points
(instead of the 2 points in the original rules).
There
have been three versions of the farmer scoring in the game of Carcassonne.
A
farm is a piece of grassland enclosed by road, city, river or non-existing
tiles. A farmer farms all the land he can walk to without leaving "the
green" no matter how far away, as long as he doesn't cross a road or a
river. He supplies all the cities which
his farm touches.
Rio
Grande Games (who publish the English-language versions of Carcassonne) have
chosen to stay with the original rules, which state that for each completed
city the player with the most farmers supplying it gets 4 points. Tied players
all get 4 points each. Each city only
provides one score.
The
current (as of September 2005) rules only give 3 points per city, but each farm
adjacent to a city gets full points even if that means one player gets multiple
scores thereby. The rules were changed
firstly to a 3 points per farm basis, and secondly to allow one player to score
more than once for the same city.
So the current rules
are:
For
each farm, count the number of farmers in that farm. The player with the most
farmers in the farm scores for that farm. If multiple players tie for the
majority of followers then they all receive the full points. The size of the farm is not relevant. Scoring is based solely on the number of
completed cities which the farm touches.
The
farm scores 3 points for each completed city adjacent to the farm. A city is
adjacent to a farm when any part of the city walls is used to define the
boundary of the farm.
A
player can score for supplying a city from several sides. If a player has a majority in multiple
different farms which border on the same city, then the player scores 3 points
for that city for each farm.
Farms
are bounded by roads, cities and the edge of the area where the land tiles have
been played.
Pigs
score 1 extra point per city, so a farm with a pig scores 4 points per city
instead of 3.
The
pig-herd scores 1 extra point per city for each farmer scoring for the farm
with the pig-herd.
Note: All the information below
assumes you are using the new rules wherever farm scoring or small cities are
referenced. Please make allowances if
you are playing by different rules.
The
first thing to do is to agree exactly which rules you are playing by: New Rules? River Rules?
Each
player's turn consists of a number of steps which must be executed in the
correct order:
Start or Turn
Step
1:
Step
2:
Step
3:
Step
4:
Step
5:
Step
6:
Step
7:
Step
8:
Step
9:
End of Turn
Note: If you are entitled to
another turn because of your Builder, or because you placed the volcano-lake
tile, then you start again at Step 2. Apart from omitting Step 1, it is a
completely separate turn. What you did in your first turn has no effect on what
you are allowed to do in your second turn.
Scoring Element |
Method |
When Completed |
At End of Game |
Road
with no Inn on the Lake |
Per
tile |
1 |
1 |
Road
with Inn(s) on the Lake(s) |
Per
tile |
2 |
0 |
City
- no Cathedral - no Cathars |
Per
Tile and Pennant |
2 |
1 |
City
- no Cathedral - Cathars |
Per
Tile and Pennant |
1 |
0 |
City
- Cathedral(s) - no Cathars |
Per
Tile and Pennant |
3 |
0 |
City
- Cathedral(s) - Cathars |
Per
Tile and Pennant |
2 |
0 |
Cloister |
Per
surrounding tile and its own tile |
1 |
1 |
Field
without scoring player's Pig and with no Pig Herd |
Per
completed city bordering Farm |
|
3 |
Per
completed besieged City |
|
6 |
|
Field
with scoring player's Pig, but with no Pig Herd |
Per
completed City bordering Farm |
|
4 |
Per
completed besieged City |
|
8 |
|
Field
without scoring player's Pig, but with a Pig Herd |
Per
completed city bordering Farm |
|
4 |
Per
completed besieged City |
|
8 |
|
Field
with scoring player's Pig, and
a Pig Herd |
Per
completed City bordering Farm |
|
5 |
Per
completed besieged City |
|
10 |
|
King |
Per
completed City in the game |
|
1 |
Robber
Baron |
Per
completed Road in the game |
|
1 |
Trade
Goods |
For
each type |
|
10 |
Fairy |
1
point for having the Fairy with one of your followers at the beginning of
your turn. 3
points for having the Fairy with one of your followers when anyone scores for
a City, Road, Cloister or Farm that the Fairy is in. |
|
|
When
multiple players share the majority (i.e. they have the same number of
followers in the area being scored and no-one else has more) then each of those player gets the full score.
The
official Carcassonne Web site is http://www.carcassonne.de
If
you still have questions or want more information check out http://carcassonnecentral.com/
Lots
more links, articles, forums, etc. are at http://www.boardgamegeek.com/game/822
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